![]() Start at level 5, advance to level 6 at 60 lines, advance to level 7 at 70 lines.In Marathon (called A-TYPE), when the player line clear ( startLevel * 10 + 10) or max(100, startLevel*10-50) lines, whatever comes first, the level advances by 1.Īfter this, the level advances by 1 for every 10 lines. The following table of gravity speeds was observed and later found to be stored at $898E (offset $099E in the iNES format ROM): As a consequence, the first step of the line clear animation is not always a set number of frames. Softdrops were allowed, and the players were rewarded 1 point per cell (Max of 20).ĭAS initial delay is 16 frames, and then every 6 frames.ĪRE is 10~18 frames depending on the height at which the piece locked pieces that lock in the bottom two rows are followed by 10 frames of entry delay, and each group of 4 rows above that has an entry delay 2 frames longer than the last line clear delay is an additional 17~20 frames depending on the frame that the piece locks the animation has 5 steps that advance when the global frame counter modulo 4 equals 0. Lock delay, wall kick and hard drops were not implemented. Rotation system is a right-handed Nintendo Rotation System. ![]() It was first published in North America in 1985 by Nintendo Entertainment. The Nintendo Entertainment System is specified to run at 60.0988 frames per second. Unlike Tetяis, this game has no 2-player mode. Nintendo published the first official version of Tetris for Nintendo Entertainment System.
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